Reverb-G2

HP Reverb G2 Pre-order Guide

The original Reverb was my favorite VR headset. I even chose it over the otherwise great Index. The reason for this was obvious – the Reverb had the best screen clarity of any consumer grade headset.

The Reverb G2 has the same industry leading screen resolution but it has a new and improved panel which reduces mura, improves colours and is a straight up masterpiece. But should you pre-order it?

1. Where to order the Reverb G2

Use this link to order the Reverb G2 form the official HP store or official HP partner in your country:

2. Why pre-order the Reverb G2?

Normally, I advise against pre-ordering games. But gaming hardware from graphics cards to VR headsets are notorious for being in short supply. I had to overpay to get my hands on a 1080Ti. The Index is always out of stock. Want a premium joystick? Come back in 3 months. That’s just how it is. 

Which is why pre-ordering gaming hardware is your best bet at getting a high demand headset without over-paying by the hundreds to scalpers.

3. What about quality control?

The G2 is the successor to the original Reverb and addresses its issues. So its not a completely new tech which is where launch and other teething issues come in. Besides, several previews show it to be a solid headset.

4. How is Reverb G2 tracking?

The G2 has four cameras instead of the two  that come standard with most other WMR headsets. This allows for much better tracking for both the headset as well as the controllers.

As a long time Reverb user, I can tell you that even Gen 1 didn’t have tracking problems as long as you keep the lights in your room switched on. The camera should be able to see stuff around you to orient itself and then its all good. 

5. HP Reverb G2’s resolution?

Here is a breakdown of the resolution of the top VR headsets. Note that the original Reverb and G2 have the same resolution, even though the panels are improved.

HeadsetResolution (per eye)Pixels (both eyes)
Original Reverb  (G2 is same)2160 x 21609,331,200
Index 1440 x 16004,608,000
Vive Pro 1440 x 16004,608,000
Cosmos Elite 1440 x 1700 4,896,000
Rift S 1280 x 14403,686,400
Vive 1080 x 12002,592,000

6. How is the FoV on the HP Reverb G2?

The official advertised FoV is 114 degrees, same as Gen 1 Reverb. Normally, the actual practical FoV is slightly lower than the advertised one because the extreme edges lack clarity but the Reverb is better than other headsets in that regard.

The sweet spot is pretty big. 

7. Manual IPD adjustments on Reverb G2?

Yes, the Reverb G2 does have manual, physical IPD adjustment! The lack of this feature in many other headsets upset quite a lot of people and it’s inclusion is great news for those with above or below average IPDs.  

8. Recommended Graphics Card (GPU) for Reverb G2

The minimum recommended graphics card for a HP Reverb G2 is the Nvidia GTX 1080 or its AMD equivalent. This is the official recommendation along with an i7 processor and 16 GB of RAM.

However, the truth is that it really depends on the game. On a game that is not very graphics intensive like Beat Saber, I have zero issues with my 1070. But on a demanding game like DCS, even my 2080Ti starts sweating like a pig. 

If you are in the market for a graphics card for this headset, here are the best ones:

Best Graphics Card for VR Gaming (2020)

9. Recommended CPU for Reverb G2

Unlike pancake games, VR games also tend to get bottle-necked by the CPU. A lot of VR rendering utilises techniques that rely on the CPU. For example, pre-rendering frames requires the CPU to create a command buffer. So you really need the best CPU as well. In my VR gaming sessions, I am usually usually CPU-limited rather than GPU-limited. 

This article explains it in more detail along with the best CPUs for VR gaming:

Best CPU for VR Gaming (2020)

About the Author

Gary (Flanker)

Gary has been "hard landing" into runways and driving his Mitsubishi Evo off of cliffs since the early 2000s. These days, he spends most of his precious hobby time with his favorite flight, racing and space simulations in VR. He also has an Engineering Degree in Computer Science which helps a lot with his obsession with optimizing PC hardware like CPUs, Graphics Cards, VR Headsets, HOTAS, Racing Wheels etc. for high end sims.